There was still headroom in the One X's graphics pipeline with resolution and anti-aliasing in place, so Playground dug into tweaking the details. If you have a 4K TV, Forza Horizon 3 is stunning. For this reason, it’s rarely used in console games and Digital Foundry could think of no other game that combines 4x MSAA with the massive pixel count of native 4K (8,294,400 pixels). This type of anti-aliasing places heavy demands on the GPU because each of the four samples is fully rendered before they’re collapsed into the final frame. Playground then applied 4x MSAA (Multisample anti-aliasing) to smooth the edges.
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